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It's a lot more simple than JC3 which is a good thing in a way. You can always shoot your grapple even if it's aimed at the sky. You can learn to use the grapple and parachute in a way that you climb very fast even though it looks unnatural.
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Just Cause 2 is also fluid but in a closed system kind of way. You can grapple yourself to something above of you, fall face up and other stuff I'm not going to bother you with. Like, you can attach a tether to someone and look around and walk until you find a place to stick another end of the grapple to. Just Cause 3 is extremely responsive to what you want Rico to do regardless of the state he's in. I'd describe both games as fluid but in a different way. It felt frustrating but also rewarding, it felt like looking for a needle in a heystack I also miss wandering around trying to find hidden chaos objects to get dat sweet 99.95% completion. Of course Panau is beautiful too, even with worse graphics. They respond to the things happening in Medici. The civilians are doing something like playing music. Medici has caves and a lot of verticality going on. I don't know if it's just me but it really reminds me of my travels to Mediterranean. When I first got to the big island, I spent 23 minutes on wingsuit just gliding around, watching the scenery. The bases are almost exactly the same and everything is very similar except for the different biomes. Sure, Panau is nice and beautiful and way bigger than Medici but it is bland. World: It seems like I'm the only one who disagrees on this. I would spend another 30 minutes just listing them all. There are TONS of improvements from JC2 not including the popular ones (more tethers, infinite c4). Particularly the stunt jump from car to car, the automatic retraction of the grapple when you dual tether a person to something(it's way more difficult to make people hang over the edge in JC3 because the ledges are in the way when retracting tethers) and air propulsion gun. I miss some of the gameplay features from JC2 though. The bikes are crap for sure but overall, with nitrous and turbo jump, driving in JC3 is a lot better and more fun than in JC2. You can only ride sportscars fast on highways and airstrips). In JC3 you can also drive fast on small roads with a lot of turns and still stay on the road (something you can't do in JC2. Of course, JC3 car handling is not perfect, in fact, it does feel slippery and weird sometimes, but at least on roads most of the cars handle well and the buggy is fun to drive offroad. I can write a paragraph detailing why cars in just cause 2 are ridiculous but you'll most likely get bored of reading it. The car handling is WAY better than in JC2. Overall, I prefer JC3 to JC2, but I enjoy going back to Panau and wreaking havoc every now and then. JC3 is a little bit prettier graphics-wise, but is much more demanding on the hardware. In the hundreds of hours I played on JC2, there were only a handful of CTD's that I can remember, versus the countless ones I got from JC3. Stability: Can't verify on console, but JC2 definitely wins in performance and overall stability. Also, there were more settlements to destroy in 2 than in 3. The climate changes of Panau in 2, while kinda unrealistic, was amazingly fun to play in. Although Avalanche advertised that 3 is the same map size as 2, 3 has less landmass and has only one type of climate. World: Just Cause 2 is the hands-down winner here. The grappling hook (and tether system) is far superior in JC3, and having unlimited explosives is just common sense. Some people complained about the cars being crap in JC3 (I agree), but they were also fairly crappy in JC2, so that's a draw. All of his actions and stunts feel like they're from a movie, and wingsuiting just right gives off a warm tingle like a perfect drift in a racing game. Gameplay: JC3 wins this one, as Rico feels more fluid with his wingsuit and parachute combo than in JC2. There are fans on either side, and each game can be divided into three categories: Gameplay, World, and Stability.